![]() There is no denying that the thrill of being dropped into an unfamiliar land is there at first, however you will soon realize that the world you inhabit is microscopic and suffering from a lack of diversity in terms of biomes. ![]() Unfortunately, that sense of adventure soon waned, however, and likely will with you also once you realize that pretty much every facet of this game has been perfected by other entries in the life sim/crafting/farming space. You also pick up quests at a decent pace, taking you through the game’s core mechanics from farming, to building and forming relationships with the town’s residents. Those initial couple of hours spent wandering around the world and introducing myself to the villagers actually filled me with the hope that I had stumbled across my next time sink. I was initially swept away by how adorable it all looks, with its Minecraft-inspired visuals and delightful little town packed with villagers and shops. ![]() To be fair to Staxel, it makes a decent first impression. You know the set-up your avatar is presented with a disheveled and dilapidated farm, and it’s your job to bring this crusty patch of land back to something altogether more homely, and most importantly, profitable. It’s just that it lacks any sense of originality or personality that might aid in masking how derivative it all is. I should add, that Staxel is far from a terrible game. What do you get if you add Stardew Valley, Minecraft, and Animal Crossing into a blender, but forget to add the charm and accessibility that made those games so successful? Well, unfortunately, the answer is the rather bland Staxel.
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